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Legendary Cinematics Wolf

 
  This character was created for the Unused Cinematics for a game called legendary, This wolf was difficult because i was not allowed to change the poly count, OR the broad shapes too much as the model had to work on the same rig as the in-game model. This didnt allow me to do as broad of changes as i would have liked to. even the teeth were modeled into the base mesh. as were the eyes,tongue.
You can see the base mesh i was given here.
 
   


The griffon is a concept i did for the game cinematic, this was then modeled and textured as well but i dont have that to show..


Modeld, Textured in Maya, Zbrush, Mudbox Shave and Haircut

 

 
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